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Apple helps: Godot receives support for visionOS

Milan Jovicic by Milan Jovicic
June 4, 2025 - 16:33 CEST
in Apple News
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Godot visionOS

Image: Godot

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The open-source game engine Godot will soon officially support visionOS, Apple's operating system for the Vision Pro. This is particularly interesting for indie developers, as Godot is free, flexible, and maintained by an active community. The fact that Apple itself is helping with the implementation is unusual—and shows that the company also takes smaller engines seriously.

Until now, visionOS was primarily focused on Unity or Unreal – large, financially strong engines with their own teams. Godot, on the other hand, thrives on voluntary contributions and community support. Apple's involvement here demonstrates a clear openness to independent developers. Integration with Godot means that in the future, you can use the free engine to create immersive content for the Apple Vision Pro without having to rely on expensive tools or proprietary platforms.

visionOS support from Godot 4.5

The fifth developer beta of Godot 4.5 includes support for visionOS. The release was announced on the official blog on Monday. Release coordinator Thaddeus Crews explained that visionOS is at the top of the list of new features. This is the first officially supported platform integration in Godot in about ten years. The beta is already available for testing, but a specific release date has not yet been set. However, the content and features of the new version are largely complete.

Crucial help from Apple

The integration of visionOS is based on an initiative by Ricardo Sanchez-Saez, an Apple employee. For him, it is his first contribution to the Godot engine. This is remarkable, as important features usually come from long-time contributors who are intimately familiar with the code. Crews nevertheless explicitly emphasizes the quality of the work. Sanchez-Saez is part of the visionOS development team at Apple. In his pull request , he emphasized Apple's strong interest in supporting visionOS in Godot. The goal was to adhere to Godot's coding standards while simultaneously implementing Apple's high quality requirements. To achieve this, a working solution was created for compiling and linking Swift files with Godot. Furthermore, a first VR plugin for visionOS was created in Godot. It is partially based on existing code for iOS and demonstrates how Apple technologies can be integrated into the Godot architecture.

XR and game jams in focus

Godot is generally familiar with XR platforms – however, these are often very different, requiring their own development effort. Therefore, visionOS will be treated separately. Interest in the community is already high, which is why the developers suggest giving visionOS special consideration in an upcoming XR game jam.

Apple wants to bring more games to its own devices

Apple is increasingly trying to attract game developers to its own platforms. The Game Porting Toolkit is one example: It allows developers to test their games on Mac hardware before porting them. However, Apple's direct collaboration on the code of an external engine is a rare move. The strategy behind it is understandable: Godot enables low-threshold 3D game development, even on a tight budget. If the engine supports visionOS, it will become a viable option for developers who want to develop for Apple Vision Pro without having to rely on Unity or Unreal.

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Godot 4.5 paves the way for visionOS

With the upcoming Godot version 4.5, visionOS will be officially supported – thanks to direct support from Apple. This collaboration demonstrates Apple's increasing commitment to open platforms to bring new content to the Vision Pro. For you as a developer, this means you'll be able to more easily implement XR projects for visionOS in the future, without licensing costs or high entry barriers. The current beta is already available for download – and getting started with development for Apple Vision Pro has rarely been more accessible than it is now. (Image: Godot)

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Milan Jovicic

Milan Jovicic

Milan founded Apfelpatient in 2016 and has been responsible for all editorial content since 2018 – news, rumors, how-to guides and product reviews. Here, Apple devices aren't review units kept for two weeks, they're everyday tools: from iPhone to MacBook Pro, MacBook Air and iMac all the way to Apple Vision Pro, at least one device from every product category is in daily use, many of them replaced every year. Every menu path in a guide is checked on the device before it goes live.

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